Saturday, June 6, 2009

AGILE IN ACTION: Spike

AGILE IN ACTION: Spike: "Spike

A spike is an experiment that allows developers to learn just enough about something unknown in a user story, e.g. a new technology, to be able to estimate that user story. A spike must be time-boxed. This defines the maximum time that will be spent learning and fixes the estimate for the spike.

William McKnight of 3M once said 'Give it a try - and quick'. Apply this advice when using a spike."